Important VanityMC: Factions Demonic (Season 21)


Staff member
Sep 14, 2018

Factions Demonic Realm

September 7th, 3 PM EST
Check here to see what time release is for you!

Factions Top
In total, we will be having $3000 in prizes. Here is the breakdown.
Each faction will be required to set a PayPal using /f setpaypal <email>. This is used to automatically pay out the top factions each week. The map will last 3 weeks including a 1 week grace period. There will be 2 weeks payouts.

First Place - $525 PayPal & $150 BuyCraft
Second Place - $260 PayPal & $125 BuyCraft
Third Place - $150 PayPal & $75 BuyCraft
Fourth Place - $50 BuyCraft
Fifth Place - $45 BuyCraft
Sixth Place - $40 BuyCraft
Seventh Place - $30 BuyCraft
Eight Place - $25 BuyCraft
Ninth Place - $15 BuyCraft
Tenth Place - $10 BuyCraft

First Place - $1050 PayPal & $300 BuyCraft
Second Place - $525 PayPal & $250 BuyCraft
Third Place - $300 PayPal & $150 BuyCraft
Fourth Place - $100 BuyCraft
Fifth Place - $90 BuyCraft
Sixth Place - $80 BuyCraft
Seventh Place - $60 BuyCraft
Eight Place - $50 BuyCraft
Ninth Place - $30 BuyCraft
Tenth Place - $20 BuyCraft

Herbalism Top
At the end of the week, the top 3 players on /mctop Herbalism will be rewarded. To gain herbalism levels, all a player will need to do is farm different crops, such as sugarcane. Here is the breakdown
First Place - $30 BuyCraft
Second Place - $20 BuyCraft
Third Place - 10$ BuyCraft

KoTH Top
At the end of the week, the top 3 factions on /koth top will be rewarded. Factions will have to fight fiercely with other factions to capture the koth and ascend this leaderboard! Here is the breakdown
First Place - $30 BuyCraft
Second Place - $20 BuyCraft
Third Place - 10$ BuyCraft

General Information
This realm is demonic/ evil themed.
We will be having a total of five worlds, with a total of twenty corners
Note: A faction can only have one corner claimed at any given time.

Overworld: 10,000 x 10,000 border
Hell: 5,000 x 5,000 border with flat terrain. (Netherack)
5,000 x 5,000 border with flat terrain. (Snow)
5,000 x 5,000 border with flat terrain. (Sandstone)
5,000 x 5,000 border with flat terrain. (White Stained Clay)

We will be having a one week grace period. The grace period will mean the following things:

TNT, Creeper Eggs, and any form of explosions are disabled.
Gen Buckets will work when enemy players are near.
Mining Spawners will not cost money during this period.
Illegal claims on corners will be removed.
The command /fps will be disabled.

During the first hour of the map, we will be disabling a few things to make sure the release goes as smooth as possible

Flying will be completely disabled.
The command /wild will be disabled
Everyone will be invisible at spawn.

Factions Information
All of the important information required for this map are listed below:

Players per faction: 30 with a roster of 50.
Faction Roster Kicks per Week: 5
Power per player: 100
Alts per faction: 50
Force Invites: DISABLED
Buffer limit: 25 chunks
Cannon Speed: 3 seconds
Forcefield: 8 hours
Economy: Farms & Spawners

Server Side Sand Alts:
Each faction will start with zero sand alts, and they can unlock these alts through the /f shop. There will be a maximum of five sand alts that each faction will be able to unlock. Once they have unlocked at least one sand alt, factions will be able to do /f sandalt to view different things related to their sand alts. This will bring up a brand new GUI to manage the different sand alts. In the GUI, the green dye will represent an option to teleport the sand alt to you, and the red dye will despawn the alt. The sand alts cannot operate without money to buy sand if there is no money in the /f bank, and will despawn after ten minutes of having no money. If players deposit money and it runs out of the money, their will be a notification in faction chat about this.

Custom Enchantment System Rework:
The primary GUI where players have been able to normally enchant their items will be changing. In the next season of Demonic, there will be a brand new, simplified GUI for players to do all of their enchanting. Also, in this brand new GUI, there will be brand a few new additions to the enchantment system as a whole. In the upcoming map of Demonic, there will now be an Alchemist system, a Tinkerer system, and an Enchantment Central system. Below, these new additions to the system will be explained.
Sniper: (1-3) Increases the damage a bow does to something the further away you are from the target.
Health Boost: (1-2) Increases health slightly.
Miner: (1-3) Increases Mining mcMMO EXP gain.
Digger: (1-3) Increases Excavation mcMMO EXP gain.
Lumberjack: (1-3) Increases Woodcutting mcMMO EXP gain.
Fisherman: (1-3) Increases Fishing mcMMO EXP gain.
Combo: (1) Increases damage dealt to enemy player in PvP the more consecutive hits you get on them without them hitting you back.

Tinkerer and Alchemist System:
In the tinkerer system, players will now be able to exchange unwanted books that may have low success rates, into dusts which will raise the success rates of a different book a player may have. Each enchantment that they exchange with the tinkerer, will give different percent increases for success rates. With the alchemist system, players will now be able to combine two of the same enchantments, with the same level into the next level of that enchantment. For example, players can combine two strength I books, and get one strength II book.
Tinkerer Example GUI:

Alchemist Example GUI:

Enchantment Central:
With this system in the new enchantment GUI, it will now give a basic overview of all the enchantments for each type of gear. The information for each enchantment will include what each enchantment does and the maximum level of each of the enchantments.

Faction Core Chunk:
To claim land, you will need to start with a core chunk. This core chunk will need to be protected at all costs. The forcefield system will only work within a 35 chunk radius of this core claim, and can only be moved one time by the faction leader. Once TNT goes off in your territory within the 35 chunk radius of the core chunk, genbuckets, mining spawners, and stacker will be disabled for 'X' minutes. Specifically, you cannot mine spawners within 60 minutes of the TNT explosion, stacker is disabled for 30 minutes, and genbuckets will be disabled for 10 minutes. If another faction tries to raid the same faction within 60 minutes of another faction, the system will alert them so they can stop.

Your ftop will only display a percentage of what /f top value you actually have if your core chunk gets breached at a certain y level. These are the percentages of value depending on which Y level your base is breached at.
Y Level 255 - 240: Faction's value will be 75% of the total worth for 1 week.
Y Level 239 - 225: Faction's value will be 80% of the total worth for 1 week.
Y Level 224 - 200: Faction's value will be 85% of the total worth for 1 week.
Y Level 199 - 175: Faction's value will be 90% of the total worth for 1 week.

Breaching at the same Y level will not decrease the worth any more. If another faction manages to breach at a higher level than the first breach, they the percentage decrease will update to the amount for that range.

Faction Raid Claim Revamp:
Currently, people can use /tntfill in any claim out there. With this modified setup, it will now only work within 30 chunks of your core claim, or in your /f raidclaim. Only 1 faction can shoot at a base per hour into the radius of a factions core chunk.

DarkZone Revamp:
The darkzone was reintroduced in season 20 of Demonic, and now in the upcoming season we will be making tons of brand new changes to the whole darkzone system. There will now be a more organized system to the layout of the entirety of the darkzone world. There will be exit portals in three of the four corners, and in the fourth corner, players will use this area as the entrance to the darkzone. The darkzone will include the traditional castle system, which will be towards the centre of the darkzone. Darkzone will now have one KoTH located towards the east of where castle will be located. There will also be the envoy and juggernaut event in the darkzone as well. Finally, there will be no teleportation related commands in darkzone, and exiting through an exit portal will teleport players into the middle of the spawn warzone.

Faction Armstice/ Forcefield:
In previous maps on Demonic, this feature has been known as faction armistice time. For the next map of Demonic, it will now be known as faction forcefield. The command will now be "/f forcefield" instead of the previous "/f armistice". With this new change of name, the forcefield that factions can set will now last for 8 hours to reflect the smaller faction size.

Additional Changes:

  • Added a way to toggle the chat messages when receiving tokens.
  • Added a new command to show the top faction money (/f baltop).
  • Added a new command to show when the next clearlag is.
  • Added a new command to toggle the public chat system (/togglechat).
  • Added a faction permission for using sell wands in territory.
  • Added Badlion Client printer compatibility.
  • Changed the /f focus command to change the focused player's name to a different colour to make their name more noticeable.
  • Changed creeper drops to include gunpowder.
  • Capped Swords and Axes mcMMO levels at 1,000
  • Changed /f claim corner to claim a radius of 25 (Down from 30).
  • Nerfed Skull Splitter ability from mcMMO Axes.
  • Nerfed Skull Splitter ability from mcMMO Axes.
  • Added a "/grace" command, displays when grace period ends.
  • Raiding outpost will be available for players to contest once grace period ends.
  • New bug system added to forums which rewards players for reporting bugs.
  • Combo enchant (described above in the enchant section).

Bug Fixes:

  • Fixed being able to place levers in combat.
  • Fixed players being able to use /printer while still being in Wilderness.
  • Fixed /wild not working correctly.
  • Fixed final player in mob arena being able to fly.
  • Fixed /sumo.
  • Autosell hoe enchant works with backpacks and castle's sell booster.