Important VanityMC: Factions Demonic (Season 22)

Wolf

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VanityMC
Factions Demonic Realm

October 5th, 3 PM EST
Check here to see what time release is for you!



Factions Top
In total, we will be having $3000 in prizes. Here is the breakdown.
Each faction will be required to set a PayPal using /f setpaypal <email>. This is used to automatically pay out the top factions each week. The map will last 3 weeks including a 1 week grace period. There will be 2 weeks payouts.

Weekly
First Place - $525 PayPal & $150 BuyCraft
Second Place - $260 PayPal & $125 BuyCraft
Third Place - $150 PayPal & $75 BuyCraft
Fourth Place - $50 BuyCraft
Fifth Place - $45 BuyCraft
Sixth Place - $40 BuyCraft
Seventh Place - $30 BuyCraft
Eight Place - $25 BuyCraft
Ninth Place - $15 BuyCraft
Tenth Place - $10 BuyCraft

Total
First Place - $1050 PayPal & $300 BuyCraft
Second Place - $525 PayPal & $250 BuyCraft
Third Place - $300 PayPal & $150 BuyCraft
Fourth Place - $100 BuyCraft
Fifth Place - $90 BuyCraft
Sixth Place - $80 BuyCraft
Seventh Place - $60 BuyCraft
Eight Place - $50 BuyCraft
Ninth Place - $30 BuyCraft
Tenth Place - $20 BuyCraft

Herbalism Top
At the end of the week, the top 3 players on /mctop Herbalism will be rewarded. To gain herbalism levels, all a player will need to do is farm different crops, such as sugarcane. Here is the breakdown
Total
First Place - $30 BuyCraft
Second Place - $20 BuyCraft
Third Place - 10$ BuyCraft

KoTH Top
At the end of the week, the top 3 factions on /koth top will be rewarded. Factions will have to fight fiercely with other factions to capture the koth and ascend this leaderboard! Here is the breakdown
Total
First Place - $30 BuyCraft
Second Place - $20 BuyCraft
Third Place - 10$ BuyCraft



General Information
This realm is demonic/ villain themed.
We will be having a total of five worlds, with a total of twenty corners
Note: A faction can only have one corner claimed at any given time.

Overworld: 10,000 x 10,000 border
Hell: 5,000 x 5,000 border with flat terrain. (Netherack)
Blizzard:
5,000 x 5,000 border with flat terrain. (Snow)
End:
5,000 x 5,000 border with flat terrain. (Sandstone)
Venus:
5,000 x 5,000 border with flat terrain. (White Stained Clay)

We will be having a one week grace period. The grace period will mean the following things:

TNT, Creeper Eggs, and any form of explosions are disabled.
Gen Buckets will work when enemy players are near.
Mining Spawners will not cost money during this period.
Illegal claims on corners will be removed.
The command /fps will be disabled.

During the first hour of the map, we will be disabling a few things to make sure the release goes as smooth as possible

Flying will be completely disabled.
The command /wild will be disabled
Everyone will be invisible at spawn.



Factions Information
All of the important information required for this map are listed below:

Players per faction: 45
Faction Roster: 70, 15 kicks per week
Power per player: 100
Alts per faction: 50
Force Invites: DISABLED
Allies: DISABLED
Buffer limit: 25 chunks
Cannon Speed: 3 seconds
Forcefield: 8 hours
Economy: Farms & Spawners



No-Hide System:
People have always managed to hide their spawners throughout every different part of the map. Now, players must place their spawners within 30 chunks of the world border. If a player tries to place their spawners outside of that 30 chunk boundary, they will be advised to place them near the world border.


Archer Class:
There will be some changes made to our archer class system in the coming map of Demonic. When another player hits you with an arrow, and they are in an archer set, you will be archer tagged for 10 seconds. If you are archer tagged, you will take 25% additional damage from every other player attacking you. Once the archer tag ends damage taken will revert to normal.


Juggernaut Event Update:
In the next season of Demonic, the juggernaut event will be getting a general overhaul. Instead of being a mob that can fly, it will now be an iron golem, which will be limited to ground movement. The juggernaut will also now have more health, and will be more of a challenge to kill. It will now have special abilities such as spawning minions which will target the attackers. Bugs such as the juggernaut sometimes not spawning, and passing through blocks will also be fixed.


Raiding Outpost Enhancements:
Capturing the raiding outpost will now give a faction various buffs which will be beneficial to their faction. When a faction has captured the raiding outpost, they will receive Resistance I, a 4x creeper spawner drop rate boost, and 30 faction points per hour of capture per faction member online.


Castle System:
In the next season of Demonic, the castle system will be getting a massive revamp. The castle system will be held in the darkzone world now, instead of the spawn warzone. There will also now be two different castles, each with different mobs, and buffs.

The castle dungeon mobs will also now drop spawner shards. These will be prismarine shards, which can be exchanged at an archaeologist, or black market for a spawner of the same type of shard you are trading.
Buffs:
- x1.5 Sell Boost
- x1.5 mcMMO EXP Boost
- Health Boost effect for every player in the faction (+2 Hearts)
- $500,000 every 15 minutes
- 10% less damage in own faction land

Mobs:
- Creepers as primary mob.
- Chance to drop creeper spawner shards.
- Rare drops include: protection 4 gear, sharpness 5 weapons, low tier crate keys, and low tier spawners.
- Legendary drops include: protection 5 gear, sharpness 6 and punch 3 books, hellforge custom enchantment book, high tier crate keys, and high tier spawners.
Buffs:
- x1.5 EXP Boost
- x2.0 Mob Drop Boost (Dungeon mobs only)
- 200% tinkerer return rate
- Resistance 1 effect for every player in the faction
- 100 faction points every 15 minutes, for every player online in the faction
- 10% more damage in other faction land

Mobs:
- Creepers as primary witch.
- Chance to drop squid spawner shards.
- Rare drops include: protection 4 gear, sharpness 5 weapons, low tier crate keys, and low tier spawners.
- Legendary drops include: protection 5 gear, sharpness 6 and punch 3 books, hellforge custom enchantment book, high tier crate keys, and high tier spawners.


Faction Shop Changes:
In the next season of Demonic, there will be a few general changes to the content of the faction shop. Some things will be removed, some things will be edited, and then some things will be getting added to the faction shop.
Additions:
- x1 Roster Kick (1000 Faction Points & 3 Hour Purchase Cool Down)
- x1 Sand Bot
- Acccess to /stacker (Lasts for 15 minutes)

Edits:
- Faction Power Upgrade tier changes.
Default Limit: 2000

Each of the following tiers adds on to the default limit and then the new limit after each tier is purchased.

Tier 1: +1000 Limit (500 Faction Points)
Tier 2: +1000 Limit (1000 Faction Points)
Tier 3: +1000 Limit (2000 Faction Points)

Removals:
- Removed Spawner Booster.
- Removed Growth Booster.
- Removed EXP Booster.

Faction Upgrades:
Through our traditional faction shop system, we will be introducing a ton of brand new upgrades that we have never offered through the faction shop before, in the next season of Demonic. There will be many new upgrades your faction will be able to purchase, and each of these upgrades will be purchasable through ingame currencies.
Warp Master: Increases faction warp limit.
Faction Limit: Increases faction member limit.
Power Boost: Increases the passive faction power limit.
Natural Growth: Increases the growth speed of crops within faction claims.
Castle Control: Decreases the time it takes for a faction to capture or neutralize an Castle.


DarkZone Revamp:
There will now be a more organized layout of the entirety of the darkzone world. The darkzone will include now two castles. Darkzone area will now have one KoTH. While contending the KoTH or castle, punch and knockback enchantments will not work against enemy players. There will also be the envoy and juggernaut event in the darkzone as well. Finally, there will be no teleportation related commands in darkzone, and exiting through an exit portal will teleport players into the middle of the spawn warzone.

Additional Additions:

  • Added cactus placement to CAPTCHA.
  • Added golden nuggets to zombie pigmen drops, with a small chance.
  • Added x2.0 spawner boost to the faction who captures a KoTH until another KoTH has begun.
  • Added a combat logger that spawns when someone logs out in darkzone. Lasts for 30 seconds.
  • Added Archer and Bard kits to the /gkit menu.
  • Prevent urself from picking up unwanted items with /filter

Additional Changes:

  • Changed amount of possible /f notifychunk to 20.
  • Changed Skull Splitter ability cooldown to 10 minutes.
  • Changed creeper TNT drop rate to 1%.
  • Changed KoTH captures to be displayed as a faction instead of an individual player.
  • Changed it so you cannot enderpearl while under the effect of serrated strikes and are bleeding.
  • Changed god apple cooldown to be 15 minutes.
  • Changed faction missions to reward 2,000 faction points.
  • Changed faction missions cool down to 12 hours.
  • Changed KoTH cool down to 12 hours.

Additional Removals:

  • Removed daily perks.
  • Removed the /legendary system.
  • Removed server challenges.
  • Removed the custom enchantments: health boost, miner, digger, lumberjack, zeus, key hunter, spawner hunter, and sniper.
  • Removed KDR and kill streak information for scoreboard.

Bug Fixes:

  • Fixed players being able to use /printer while still being in Wilderness.
  • Fixed Juggernaut not spawning.
  • Fixed Juggernaut passing through solid blocks.
  • Fixed fisherman enchantment.
  • Fixed seven seas enchantment.
 
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