Important VanityMC: Factions Heroic (Season 12)

Wolf

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VanityMC
Factions Heroic Realm

September 21st, 3 PM EST
Check here to see what time release is for you!

Keep an eye on our official discord for more information regarding the trailer.


Factions Top
In total, we will be having $3000 in prizes. Here is the breakdown.
Each faction will be required to set a PayPal using /f setpaypal <email>. This is used to automatically pay out the top factions each week. The map will last 3 weeks including a 1 week grace period. There will be 2 weeks payouts.

Weekly
First Place - $525 PayPal & $150 BuyCraft
Second Place - $260 PayPal & $125 BuyCraft
Third Place - $150 PayPal & $75 BuyCraft
Fourth Place - $50 BuyCraft
Fifth Place - $45 BuyCraft
Sixth Place - $40 BuyCraft
Seventh Place - $30 BuyCraft
Eight Place - $25 BuyCraft
Ninth Place - $15 BuyCraft
Tenth Place - $10 BuyCraft

Total
First Place - $1050 PayPal & $300 BuyCraft
Second Place - $525 PayPal & $250 BuyCraft
Third Place - $300 PayPal & $150 BuyCraft
Fourth Place - $100 BuyCraft
Fifth Place - $90 BuyCraft
Sixth Place - $80 BuyCraft
Seventh Place - $60 BuyCraft
Eight Place - $50 BuyCraft
Ninth Place - $30 BuyCraft
Tenth Place - $20 BuyCraft

Herbalism Top
At the end of the week, the top 3 players on /mctop Herbalism will be rewarded. To gain herbalism levels, all a player will need to do is farm different crops, such as sugarcane. Here is the breakdown
Total
First Place - $30 BuyCraft
Second Place - $20 BuyCraft
Third Place - 10$ BuyCraft

KoTH Top
At the end of the week, the top 3 factions on /koth top will be rewarded. Factions will have to fight fiercely with other factions to capture the koth and ascend this leaderboard! Here is the breakdown
Total
First Place - $30 BuyCraft
Second Place - $20 BuyCraft
Third Place - 10$ BuyCraft



General Information
This realm is heroic/ superhero themed.
We will be having a total of five worlds, with a total of twenty corners
Note: A faction can only have one corner claimed at any given time.

Overworld: 10,000 x 10,000 border
Hell: 5,000 x 5,000 border with flat terrain. (Netherack)
Blizzard:
5,000 x 5,000 border with flat terrain. (Snow)
End:
5,000 x 5,000 border with flat terrain. (Sandstone)
Venus:
5,000 x 5,000 border with flat terrain. (White Stained Clay)

We will be having a one week grace period. The grace period will mean the following things:

TNT, Creeper Eggs, and any form of explosions are disabled.
Gen Buckets will work when enemy players are near.
Mining Spawners will not cost money during this period.
Illegal claims on corners will be removed.
The command /fps will be disabled.

During the first hour of the map, we will be disabling a few things to make sure the release goes as smooth as possible

Flying will be completely disabled.
The command /wild will be disabled
Everyone will be invisible at spawn.



Factions Information
All of the important information required for this map are listed below:

Players per faction: 15, upgradeable to 20
Faction Roster: 30, 3 kicks per week
Power per player: 100
Alts per faction: 50
Force Invites: DISABLED
Allies: DISABLED
Buffer limit: 30 chunks
Cannon Speed: 4 seconds
Forcefield: 12 hours
Economy: Farms & Spawners



Juggernaut Event Update:
In the next season of Heroic, the juggernaut event will be getting a general overhaul. Instead of being a mob that can fly, it will now be an iron golem, which will be limited to ground movement. The juggernaut will also now have more health, and will be more of a challenge to kill. It will now have special abilities such as spawning minions which will target the attackers. Bugs such as the juggernaut sometimes not spawning, and passing through blocks will also be fixed.


Raiding Outpost Enhancements:
Capturing the raiding outpost will now give a faction various buffs which will be beneficial to their faction. When a faction has captured the raiding outpost, they will receive Resistance I, a 4x creeper spawner drop rate boost, and 30 faction points per hour of capture per faction member online.


Castle System:
In the next season of Heroic, the castle system will be getting a massive revamp. The castle system will be held in the darkzone world now, instead of the spawn warzone. There will also now be two different castles, each with different mobs, and buffs.

The castle dungeon mobs will also now drop spawner shards. These will be prismarine shards, which can be exchanged at an archaeologist, or black market for a spawner of the same type of shard you are trading.
Buffs:
- x1.5 Sell Wand Boost
- x1.5 EXP Boost
- Health Boost effect for every player in the faction (+2 Hearts)
- $50,000 every 15 minutes, for every player online in the faction

Mobs:
- Creeper as primary mob.
- Chance to drop creeper spawner shards.
- Various rare drops.
- Various legendary drops.
Buffs:
- x1.5 mcMMO Boost
- x2.0 Mob Drop Boost (Dungeon mobs only)
- 10 faction points every 15 minutes, for every player online in the faction

Mobs:
- Witch as primary mob.
- Chance to drop squid spawner shards.
- Various rare drops.
- Various legendary drops.


Faction Shop Changes:
In the next season of Heroic, there will be a few general changes to the content of the faction shop. Some things will be removed, some things will be edited, and then some things will be getting added to the faction shop.
Additions:
- x1 Roster Kick (1500 Faction Points)

Edits:
- Faction Power Upgrade tier changes.
Default Limit: 2000

Each of the following tiers adds on to the default limit and then the new limit after each tier is purchased.

Tier 1: +1000 Limit (500 Faction Points)
Tier 2: +1000 Limit (1000 Faction Points)
Tier 3: +1000 Limit (2000 Faction Points)

Removals:
- Removed Spawner Booster.
- Removed Growth Booster.
- Removed EXP Booster.


Server Side Sand Alts:
Each faction will start with zero sand alts, and they can unlock these alts through the /f shop. There will be a maximum of five sand alts that each faction will be able to unlock. Once they have unlocked at least one sand alt, factions will be able to do /f sandalt to view different things related to their sand alts. This will bring up a brand new GUI to manage the different sand alts. In the GUI, the green dye will represent an option to teleport the sand alt to you, and the red dye will despawn the alt. The sand alts cannot operate without money to buy sand if there is no money in the /f bank, and will despawn after ten minutes of having no money. If players deposit money and it runs out of the money, their will be a notification in faction chat about this.


Custom Enchantment System Rework:
The primary GUI where players have been able to normally enchant their items will be changing. In the next season of Heroic, there will be a brand new, simplified GUI for players to do all of their enchanting. Also, in this brand new GUI, there will be brand a few new additions to the enchantment system as a whole. In the upcoming map of Heroic, there will now be an Alchemist system, a Tinkerer system, and an Enchantment Central system. Below, these new additions to the system will be explained.
Fisherman: (1-3) Increases Fishing mcMMO EXP gain.
Combo: (1) Increases damage dealt to enemy player in PvP the more consecutive hits you get on them without them hitting you back.


Tinkerer and Alchemist System:
In the tinkerer system, players will now be able to exchange unwanted books that may have low success rates, into dusts which will raise the success rates of a different book a player may have. Each enchantment that they exchange with the tinkerer, will give different percent increases for success rates. With the alchemist system, players will now be able to combine two of the same enchantments, with the same level into the next level of that enchantment. For example, players can combine two strength I books, and get one strength II book.
Tinkerer Example GUI:

Alchemist Example GUI:


Enchantment Central:
With this system in the new enchantment GUI, it will now give a basic overview of all the enchantments for each type of gear. The information for each enchantment will include what each enchantment does and the maximum level of each of the enchantments.


Faction Core Chunk:
To claim land, you will need to start with a core chunk. This core chunk will need to be protected at all costs. The forcefield system will only work within a 35 chunk radius of this core claim, and can only be moved one time by the faction leader. Once TNT goes off in your territory within the 35 chunk radius of the core chunk, genbuckets, mining spawners, and stacker will be disabled for 'X' minutes. Specifically, you cannot mine spawners within 60 minutes of the TNT explosion, stacker is disabled for 30 minutes, and genbuckets will be disabled for 10 minutes. If another faction tries to raid the same faction within 60 minutes of another faction, the system will alert them so they can stop.

Your faction value will only display a percentage of what /f top value you actually have if your core chunk gets breached at a certain Y level. These are the percentages of value depending on which Y level your base is breached at.
Y Level 255 - 240: Faction's value will be 75% of the total worth for 1 week.
Y Level 239 - 225: Faction's value will be 80% of the total worth for 1 week.
Y Level 224 - 200: Faction's value will be 85% of the total worth for 1 week.
Y Level 199 - 175: Faction's value will be 90% of the total worth for 1 week.

Breaching at the same Y level will not decrease the worth any more. If another faction manages to breach at a higher level than the first breach, the percentage decrease will update to the amount for that range.

Faction Raid Claim Revamp:
Currently, people can use /tntfill in any claim out there. With this modified setup, it will now only work within 30 chunks of your core claim, or in your /f raidclaim. Only 1 faction can shoot at a base per hour into the radius of a factions core chunk.


DarkZone Revamp:
There will now be a more organized layout of the entirety of the darkzone world. The darkzone will include now two castles. Darkzone area will now have one KoTH. While contending the KoTH or castle, punch and knockback enchantments will not work against enemy players. There will also be the envoy and juggernaut event in the darkzone as well. Finally, there will be no teleportation related commands in darkzone, and exiting through an exit portal will teleport players into the middle of the spawn warzone.


Faction Armstice/ Forcefield:
In previous maps on Heroic, this feature has been known as faction armistice time. For the next map of Heroic, it will now be known as faction forcefield. The command will now be "/f forcefield" instead of the previous "/f armistice". With this new change of name, the forcefield that factions can set will now last for 12 hours to reflect the smaller faction size. Faction forcefield will only work within 40 chunks of your faction's core chunk.

Additional Additions:

  • Added a way to toggle the chat messages when receiving tokens.
  • Added a new command to show the top faction money (/f baltop).
  • Added a new command to show when the next clearlag is.
  • Added a new command to toggle the public chat system (/togglechat).
  • Added a new command to see when grace period ends (/grace).
  • Added a faction permission for using sell wands in territory.
  • Added Badlion Client printer compatibility.
  • Added cactus placement to CAPTCHA.
  • Added golden nuggets to zombie pigmen drops, with a small chance.
  • Added x2.0 spawner boost to the faction who captures a KoTH until another KoTH has begun.

Additional Changes:

  • Changed the /f focus command to change the focused player's name to a different colour to make their name more noticeable.
  • Changed amount of possible /f notifychunk to 20.
  • Capped Swords and Axes mcMMO levels at 1,000
  • Changed Skull Splitter ability cooldown to 10 minutes.
  • Changed KoTH captures to be displayed as a faction instead of an individual player.
  • Nerfed Skull Splitter ability from mcMMO Axes.
  • Chaged Spawner stacks to 4.

Additional Removals:

  • Removed daily perks.
  • Removed the /legendary system.
  • Removed server challenges.
  • Removed the custom enchantments: health boost, miner, digger, lumberjack, zeus, and sniper.

Bug Fixes:

  • Fixed players being able to use /printer while still being in Wilderness.
  • Fixed Juggernaut not spawning.
  • Fixed Juggernaut passing through solid blocks.
  • Fixed fisherman enchantment.
  • Fixed seven seas enchantment.
 
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