Important VanityMC: Factions Heroic (Season 5)


Active member
Oct 19, 2018

Join us on
February 9th, 3 PM EST
check here to see what time release is for you.

Before reading this post we highly recommend you watch our trailer to get a general idea of what this map is about!

Anyone with a youtube channel can re-upload the trailer to receive two rare keys. For more information about re-uploading please join our Discord and look for the #reupload channel!

Factions Top
In total, we will be having $2500 in prizes. Here is the breakdown.
Each faction will be required to set a PayPal using /f setpaypal <email>. This is used to automatically pay out the top factions each week. The map will last 4 weeks including a 1 week grace period. There will be 3 payouts.

First Place - $950 PayPal & $200 BuyCraft
Second Place - $525 PayPal & $150 BuyCraft
Third Place - $200 PayPal & $50 BuyCraft
Fourth Place - $100 BuyCraft
Fifth Place - $90 BuyCraft
Sixth Place - $75 BuyCraft
Seventh Place - $60 BuyCraft
Eight Place - $55 BuyCraft
Ninth Place - $30 BuyCraft
Tenth Place - $15 BuyCraft

General Information

This realm is hero themed.
We will be having a total of five worlds, with a total of twenty corners
Note: A faction can only have one corner claimed at any given time.

Main World: 10,000 x 10,000 border
Nether: 5,000 x 5,000 border with flat terrain.
Main Block: Netherrack
The End: 5,000 x 5,000 border with flat terrain.
Main Block: Sandstone
Blizzard: 5,000 x 5,000 border with flat terrain.
Main Block: Snow
Venus: 5,000 x 5,000 border with flat terrain.
Main Block: White Stained Clay

We will be having a one week grace period. The grace period will mean the following things:

TNT, Creeper Eggs, and any form of explosions are disabled.
Gen Buckets will work when enemy players are near.
Mining Spawners will not cost money during this period.
The so-called “bitch claims” will be removed off corners and corners only.
/fps will be disabled.

During the first hour of the map, we will be disabling a few things to make sure the release goes as smooth as possible

Flying will be completely disabled.
/wild will be disabled
Outpost will be disabled.
Everyone will be invisible at spawn.

Factions Information

Players per faction: 30 Man
Power per player: 100
Alts per faction: 50
Allies: 0
Maximum Buffer:
20x20 Chunks from the
end of the outside base wall.
All Factions Are Enemies


Raiding Outpost
A preset base will be set up within the world, containing various valuables (e.g. spawners) which can be obtained upon breach. Furthermore, the raiding outpost will also offer passive effects while in control, similar to the outpost. In addition, simply raiding the base will offer a multitude of rewards.
Now, upon protecting your own base, factions will also be under the pressure of protecting the raiding outpost. The controlling faction will be able to patch within the land and protect their control of the outpost, while enemy factions will have to combat them.
In order to avoid successive domination from factions, the raiding outpost will only have 10 chunks worth of walls (fortified chunks will also apply), increasing the stakes. It should also be noted that the base will regenerate itself and the area around it (meaning faction claims will be removed) on a regular interval. Ideally, we hope this will promote more raiding and involvement from players in exchange for a worthwhile reward. This event will be active 24/7, meaning that any faction can contest it and defend it whenever they want. This event will only activate after the grace period.

Conquest is a point-based game mode similar to King of The Hill (KoTH). There are four caps, all within relative proximity of each other, and each faction starts at 0 points. Each cap works independently of each other and has a capture time. Upon capturing a cap, the faction will get 1 point towards their total score. This process repeats until a faction reaches a total amount of points. At this point, factions will be able to contest the core in an attempt to win it all, which boasts a longer cap time.
Yet, there’s a twist: Conquest will be held within the Dark Zone (read on for information), a high-stakes event world. Being a high-stakes event itself, we decided “why not just ramp up the difficulty further?” As such, while there is a large risk, there is an even greater reward.

Dark Zone
As you may have read in the previous section, this map we will be introducing a new world known as the Dark Zone. The Dark Zone is a high stakes world with relentless consequences. Upon entering the Dark Zone, there is no immediate exit. All forms of teleportation will be disabled, and exits will be placed in the form of portals around the Dark Zone. Not only does this help to create a more high-intensity PvP environment, but also prevents players from escaping fights with ease.
On top of this, the Dark Zone will also contain 15-minute long deathbans. It is important to note that while deathbans will only be distributed upon dying in the Dark Zone, it will limit your access to the Heroic Realm for the given time.

Free Roam
While in Free Roam, you will be able to view enemy spawners, chests, hoppers, and other important items. You will not be able to see players or other entities. Furthermore, there will also be a zombie which spawns in your original location, which on death, will also kill your player. This will help to balance the feature, while still giving the benefits from Freecam.


Bug Fixes / Gameplay tweaks
Rank Descriptions on buycraft fixed to reflect what you actually get in-game

Fortified chunks ironed out bugs with east/west cannon detection

Fortified chunks to slow down cannons slightly more (should only notice a 0.5sec difference)

Fortified chunks not detecting TnT under certain y: level to prevent people from setting chunks on cooldown

Longer gapple cooldown
Longer ‘crapple’ cooldown

Lowering the cap of McMMO swords & axes (2000 -> 1000)

Castle rewards buffed for more incentive to cap (30k every 5 mins, 90k every 15 minutes, 130k every 30 minutes, 50 points every 60 min)

KOTH Loot buffed for more incentive to contest

KB 2 no longer works in koth zones

KOTH ending after 90 mins from 1hour

AXES McMMO re-looked at. Lowering critical strike damage

Armor durability being lowered

Force invites upped from 10 -> 15

Boss health decreased to a more manageable level

Bosses only can be spawned in warzone claims

Re-looking at our custom enchants and where they are placed in terms of levels to equally spread them out more

Vanity kit will have depth strider on boots

No longer able to place creeper eggs in own landServerside patch to prevent placing 24h before payouts​
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