Important VanityMC: Factions Heroic (Season 6)

Suit

Active member
Joined
Oct 19, 2018
Messages
26
Reactions
45 0 0
#1


March 9th, 3 PM EST
Check here to see what time release is for you.

Before reading this post we highly recommend you watch our trailer to get a general idea of what this map is about!


Anyone with a youtube channel can re-upload the trailer to receive two rare keys. For more information about re-uploading please join our Discord and look for the #reupload channel!

Factions Top
In total, we will be having $2500 in prizes. Here is the breakdown.
Each faction will be required to set a PayPal using /f setpaypal <email>. This is used to automatically pay out the top factions each week. The map will last 4 weeks including a 1 week grace period. There will be 3 payouts.



Total
First Place - $950 PayPal & $200 BuyCraft
Second Place - $525 PayPal & $150 BuyCraft
Third Place - $200 PayPal & $50 BuyCraft
Fourth Place - $100 BuyCraft
Fifth Place - $90 BuyCraft
Sixth Place - $75 BuyCraft
Seventh Place - $60 BuyCraft
Eight Place - $55 BuyCraft
Ninth Place - $30 BuyCraft
Tenth Place - $15 BuyCraft


General Information

This realm is hero themed.
We will be having a total of five worlds, with a total of twenty corners
Note: A faction can only have one corner claimed at any given time.

Main World: 10.000 x 10.000 border with flat and easy to mine terrain.
Nether: 5.000 x 5.000 border with flat terrain.
Main Block: Netherrack
The End: 5.000 x 5.000 border with flat terrain.
Main Block: Sandstone
Blizzard: 5.000 x 5.000 border with flat terrain.
Main Block: Snow

We will be having a one week grace period. The grace period will mean the following things:

TNT, Creeper Eggs, and any form of explosions are disabled.
Gen Buckets will work when enemy players are near.
Mining Spawners will not cost money during this period.
The so-called “bitch claims” will be removed off corners and corners only.
/fps will be disabled.

During the first hour of the map, we will be disabling a few things to make sure the release goes as smooth as possible

Flying will be completely disabled.
/wild will be disabled
Outpost will be disabled.
Everyone will be invisible at spawn.

Factions Information

Players per faction: 30 Man
Power per player: 100
Alts per faction: 50
Allies: 0
Maximum Buffer:
20x20 Chunks from the
end of the outside base wall.
All Factions Are Enemies



New Rules
Punishments should be consistent, and in the past, we have noticed some flaws when it came to dealing with various issues on Factions. While this isn't necessarily a new feature, we have taken a look at our rules and have added some new rules. One most of you should be familiar with is the 'Gameplay Intent' Rule. Additionally, we will be adding punishments to every offense in the rules to add consistency to the rulings. We will announce these rules in Discord before launch.

Changes to Kits
I believe it was the Halloween kit to first come out as a permanent kit that users could enjoy. While over time, players have gathered enough kits that could be used to fund their pvp engagements for an entire map. Similar to when we merged Hogwarts and Gotham, we will be giving users who purchased permanent kits buycraft value (you can check how much you have in the hub).

Changes to G-Kits
We will be revamping how G-Kits work. When you purchase a g-kit, you will get a flare. Throw down the flare in the warzone, and wait for the boss to arrive. Once the boss arrives, you must kill it in order to receive the G-Kit! You will also receive a g-kit crystal. Use this to have a chance at receiving the G-Kit again! With the crystal, you can either have a chance at receiving the kit again In 3 days, 5 days or unlock the G-Kit permanently with a cooldown of 7 days. Players who currently have G-Kits will be able to use their redeem on the new G-Kits. You can also choose to purchase 1 month of a G-Kit, guaranteed!

Simply log in to the hub and do /redeem!

Outpost
We have brought back the Outpost! This will be in its own world so running away will not be a method of escape! Control this to gain access to the Outpost Shop where you can sell items for a boosted price!

Automated Raiding Event
Automated raid events are pretty self-explanatory, but nonetheless, we shall explain! Automated raid events will involve a scheduled raid event which will spawn a random base around the overworld and search for an open spot. Once a spot is found, a base will be spawned and it will be announced in chat. The first faction to breach the base will receive various rewards and boosters.


Revamped Conquest
In brief, Conquest is a point-based game mode similar to King of The Hill (KoTH). There are four caps, all within relative proximity of each other, and each faction starts at 0 points. Each cap works independently of each other and has a capture time. Upon capturing a cap, the faction will get 1 point towards their total score. This process repeats until a faction reaches a total amount of points. At this point, factions will be able to contest the core in an attempt to win it all, which boasts a longer cap time.

Yet, there’s a twist: Conquest will be held within the Dark Zone (read on for information), a high-stakes event world. Being a high-stakes event itself, we decided “why not just ramp up the difficulty further?” As such, while there is a large risk, there is an even greater reward.

For updates to Conquest, we will be improving this off of the last map. We have fixed all known bugs such as the scoreboard, and the caps going over 100%. Additionally, we have made the ‘CORE’ cap time 5 minutes instead of 10 minutes as we found that 10 minutes was too long to cap for. We have also disabled horse spawning and fixed the pearl cooldown glitch.



Dungeons
Dungeons is essentially an extensive mob fighting arena with parkour and traps. There are 3 waves which a player must also pass to complete the level. Once the player completes this level of the Dungeon they will move on to the next stage. From there the levels will become harder, and the rewards better.

Warzone & Castle
The Envoys will no longer be found in the warzone! If you are interested in finding them, head over to the Darkzone. We have also added new rewards to Castle to make the battle worth your time! The Castle can still be found within the warzone outside of spawn!

Revamped Dark Zone
As you may have read in the previous section, this map we will be introducing a new world known as the Dark Zone. The Dark Zone is a high stakes world with relentless consequences. Upon entering the Dark Zone, there is no immediate exit. Exits will be placed in the form of portals around the Dark Zone. Not only does this help to create a more high-intensity PvP environment, but also prevents players from escaping fights with ease.

As for updates to Dark Zone, we have fixed the pearl cooldown and added a command to extract yourself from Dark Zone in the event that you are out of PVP and do not want to run to the exit. Simply do /spawn and stand still for 45s to leave Dark Zone and be teleported to spawn! Additionally, we have added custom spawners around the Dark Zone which will have unique drops, and it will add another reason to visit the Dark Zone besides events!



Bloodbowl
Bloodbowl is a PVP event. Essentially, Bloodbowl will be similar to capping a KOTH; however, it will have various mobs spawning which will attempt to knock you from the cap. In short, these mobs will be as strong, or stronger than an average player with a god set, so it will consequently double the number of people who are trying to knock you!



Capture the Flag
Capture the Flag is exactly how it sounds! There will be four spots for flags to be taken, and there will be one central area to score points. Players holding ‘flags’ will have a beacon beam projected into the sky for players to locate them. The first faction to reach (X) amount of points will win the CTF event!


Classes
You can now choose a class to follow! There are four classes, each with unique abilities to choose from! Choose a class, and level it up using /rankup and dominate your enemies! There are over 100 levels to upgrade!



Dungeons
Dungeons is essentially an extensive mob fighting arena with parkour and traps. There are 3 waves which a player must also pass to complete the level. Once the player completes this level of the Dungeon they will move on to the next stage. From there the levels will become harder, and the rewards better.


Revamped Enchant System
We love custom enchants, however, we felt that the current state of them felt as if we could improve upon the foundation of custom enchants. Thus, we will be allowing players to level up their own enchants! Some gear may already come equipped with custom enchants, so all you need to do is add another book with the same custom enchant to increase its level! We have also added specific enchants that will be required to be on multiple pieces in order for them to activate!


Buffed Envoys
We have heard your requests, and have buffed the envoys! They will now appear throughout the darkzone! They will be highly contested and will be very powerful. The Envoy can often give your faction the boost it needs to stay ahead!

Warp Enclosed PvP
We have added flat-ish pvp area where you can take on your enemies without the distraction of large, complex builds!


Warp GUI
There is now a GUI filled with every warp a player can go to! This includes things like warps to different realms, or warps to the crate area!


Bug Fixes / Gameplay tweaks

  • Longer God Apple Cooldown
  • Longer Golden Apple Cooldown
  • Horses Disabled in Dark Zone
  • Pearl Cooldown fixed in Dark Zone
  • Knockback 2 disabled from Dark Zone CORE Cap
  • Featherboard fixes for Conquest
  • Conquest Caps will no longer go above 100%
  • Revamped G-Kits
  • Revamped Custom Enchants
  • Updated Vanity Pass to better fit the economy
  • Envoys Updated
  • Disabled fall damage when entering someone else claim while flying
  • Updated auction house selling limit
  • Fixed an issue with semtex and water protected chests
  • Removed fly boost
  • Updated the 24h spawner plugin to ensure that value cannot be gained during the 24h no-spawner placing limit
  • Patched an issue with disguises.
  • Crates & Monthly Crates have been adjusted to fit the economy more.
  • Various other bugs have been patched along with server-side improvements
 
Last edited: